Time for some awesome technical tutorial in which you learn a mighty useful trick: how to blend two Spine 2D animations seamlessly.
Why do you need to know this?
Simple! It saves you time, it makes your animations look better and cooler, and it’s also the Spine-Unity Runtime solution. Which means that’s probably how it was intended to be used. (but hey, we’re not narrow-minded, we’re just here to offer our solution).
Anyway, here goes:
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