FaV – One Year of Game Development

Just a year ago we knew nothing about game development but started to work on our first game ever anyway. Because in order to succeed eventually one must take a first step.

Today, quite a few steps later, we’re glad to share with you the progress we’ve made so far on Fruits Against Vegetables game development.

This week’s video is a compilation of footage we’ve recorded throughout the year.

Hope you enjoy it!

Think Citric – One Year of Game Development

We would like to thank all of you, who supported us throughout this first year! You guys rock, and we’ll make our best effort not to let you down in the future years to come.

Thank you! ❤️

Setting Up Spine 2D Rig for Animation

Dear friends,

Once again we would like to share with you a useful tutorial on how to set up your Spine 2D rig for animations. In this video, we cover the work with meshes, bones, and weights. 😁

So, if you need to learn how to set up your rig, how to use meshes or how to bind bones to the meshes, this tutorial is for you! 😉👉

Think Citric – Spine 2D Rig Setup

For more awesome game dev, Spine 2D and Unity tutorials – subscribe to our channel!

Spine 2D Seamless Animation Mix in Unity

Time for some awesome technical tutorial in which you learn a mighty useful trick: how to blend two Spine 2D animations seamlessly.

Why do you need to know this?

Simple! It saves you time, it makes your animations look better and cooler, and it’s also the Spine-Unity Runtime solution. Which means that’s probably how it was intended to be used.
(but hey, we’re not narrow-minded, we’re just here to offer our solution).

Anyway, here goes:

Think Citric – Spine Unity Animation Mix

Thank you for watching, and please support us by subscribing to our channel. Cheers!

Unity 2D Smooth Camera

We would like to share with you how to make the camera movement in your Unity 2D game (such as Fruits Against Vegetables) nice and smooth.

Here’s a super easy tutorial video for you. Enjoy! 😁

Think Citric – Unity 2D Smooth Camera

As always, thank you for watching!
You can support us by giving the video a thumbs up
by subscribing to our game dev channel.
Cheers! 😁

Unity Recorder – How to Use?

We all need to share stuff from our game from time to time. And what a better way to do so, then in a video format.

And while most free recording softwares come with limitations of built-in watermarks, limited recording time, etc.
And the paid ones, well, they cost money we sometimes do not have at our disposal. 😅

Here is where Unity comes with an ideal solution!
In a form of Unity Recorder.

Get to know, and find out how to use Unity Recorder in the tutorial video below:

Think Citric – Unity Recorder

Hope you found this video useful.
We know that Unity Recorder has come to our rescue not once.

Let us know, what you would like us to review next in the comments to the video. ☝️
And subscribe to the channel to get new gamedev updates, tips and tricks every week! 👋😄

Indie Game Dev – A Day In Life

Join Marina for a day in life of a full time indie game developer in Think Citric’s latest Game Dev Experiment video, where we share our progress on our game development process and useful tips for beginner developers! 😃

Think Citric – A Day in Life

Our hearts fill up with joy whenever we see a new subscriber to our channel. So if you like our videos, you can make our day by simply hitting the subscribe button. 😊

Love you all! And wish you the best of luck with any projects, ideas or dreams you might have. You can do it! ❤️

Reaching the 9 Months Dev Mark With FaV!

The work on Fruits Against Vegetables is ever growing, but the demo is almost in grasp. It’s been intense 9 months of hard labor and learning on the go. Fortunately it will bear fruits. Soon!

Take a look at our progress and how the game used to look at the very beginning. We sure as hell are proud! 😁

Think Citric – 9 Months of Game Dev

Don’t forget to give the video a thumbs up if you liked it! 😉

Subscribe to the channel for more exciting game dev stuff.

Spine-Unity Player Controller Tutorial

Think Citric is proud to present a 3 part player controller tutorial!

Made for all those game developers who need a somewhat easy and clear explanation on how to make a character move around in Unity using the animations created in Spine.

Part 1 – How to Export Animations?

In Part 1 we explain how to set up your scene by exporting your animation from Spine into Unity. Getting that character ready to get moving.

Think Citric – Player Controller Tutorial Part 1

For more details, such as links to official documentation and Spine-Unity Runtime package, follow through to this YouTube page. Cheers!

Part 2 – How to Set Up Player Controller Script in Unity?

In the second part of the tutorial we get our hands dirty and start working on that Unity script that will make our character move.

Think Citric – Player Controller Tutorial Part 2

Once again, for full information, follow through to the YouTube page here.

Part 3 – How to Make Character Jump in Unity?

So, the previous two parts explained how to make the character move around (and look awesome while doing so 😜).

Now it is time to complete the controller with some proper implementation of the jumping animations we’ve created in Spine.

Think Citric – Player Controller Tutorial Part 3

And there you have it, folks! 😊

More info can be found by following through here.

Please make sure to like the videos, if you found them helpful!
Do let us know if we missed something, or just give us some kind words in the comments. 😉

Subscribe to our channel for more cool Game Dev stuff! Cheers!